# this script doesn't contain the actual "spawn" attribute because it's used for spawning both the quest and non-quest enemies
[event]
mapmod=collision,12,4,0
set_status=emp_ardwen_spawn
shakycam=1s
soundfx=soundfx/environment/stone_open.ogg,11,4
script=scripts/maps/family_crypt/lock_exit.txt
