.\"## .\" $XConsortium: p249,v 5.2 94/04/17 20:57:20 rws Exp $ .\"## .\"## $XMCOPY .\"## Copyright (c) 1990, 1991 by Sun Microsystems, Inc. .\"## .\"## All Rights Reserved .\"## .\"## Permission to use, copy, modify, and distribute this software and its .\"## documentation for any purpose and without fee is hereby granted, .\"## provided that the above copyright notice appear in all copies and that .\"## both that copyright notice and this permission notice appear in .\"## supporting documentation, and that the name of Sun Microsystems, .\"## not be used in advertising or publicity .\"## pertaining to distribution of the software without specific, written .\"## prior permission. .\"## .\"## SUN MICROSYSTEMS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, .\"## INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO .\"## EVENT SHALL SUN MICROSYSTEMS BE LIABLE FOR ANY SPECIAL, INDIRECT OR .\"## CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF .\"## USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR .\"## OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR .\"## PERFORMANCE OF THIS SOFTWARE. .ds f \s-2QUADRILATERAL MESH 3 WITH DATA\s+2 .TH "QUADRILATERAL MESH 3 WITH DATA" 3P+ "29 February 1991" .SH NAME QUADRILATERAL MESH 3 WITH DATA \- creates a \s-2\&3D\s+2 quadrilateral mesh structure element that includes colour and shading data .IX "PHIGS Extension Functions" "QUADRILATERAL MESH 3 WITH DATA" .IX "Filled Area Primitives" "QUADRILATERAL MESH 3 WITH DATA" .IX "Primitives, Filled Area Primitives" "QUADRILATERAL MESH 3 WITH DATA" .IX "Mesh" "QUADRILATERAL MESH 3 WITH DATA" .SH SYNOPSIS .SS C Syntax .ft B .ta 1.25i 3.75i .nf void pquad_mesh3_data ( fflag, vflag, colour_model, dim, fdata, vdata ) Pint fflag; \fI what data per fill facet is available\fP Pint vflag; \fI what data per vertex is available\fP Pint colour_model; \fIcolour type\fP Pint_size *dim; \fIdimension of cells (in vertices)\fP Pfacet_data_arr3 *fdata; \fIfacet data \fP Pfacet_vdata_arr3 *vdata; \fIvertex data \fP .fi .ft R .SS Required PHIGS Operating States (PHOP, *, STOP, *) .SH DESCRIPTION .SS Purpose \s-2QUADRILATERAL MESH 3 WITH DATA\s+2 creates a \s-2\&3D\s+2 quadrilateral mesh primitive with colour and shading data. .SS C Input Parameters .IP \fIfflag\fR The data per facet flag specifies the available data for each quadrilateral of the quadrilateral mesh. .sp .nf .ta .5i +\w'0 'u +\w'PFACET_COLOUR_NORMAL 'u 0 PFACET_NONE \fINo Facet Data Specified\fP 1 PFACET_COLOUR \fIFacet Colours Specified\fP 2 PFACET_NORMAL \fIFacet Normal Specified\fP 3 PFACET_COLOUR_NORMAL \fIFacet Normal and Colours Specified\fP .sp .fi .IP \fIvflag\fR The data per vertex flag specifies the available data for each vertex of the primitive. .sp .nf .ta .5i +\w'0 'u +\w'PVERT_COORD_COLOUR_NORMAL 'u 0 PVERT_COORD \fICoordinates Specified\fP 1 PVERT_COORD_COLOUR \fICoordinates and Colours Specified\fP 2 PVERT_COORD_NORMAL \fICoordinates and Vertex Normal Specified\fP 3 PVERT_COORD_COLOUR_NORMAL \fICoordinates, Vertex Colour, and Vertex Normal Specified\fP .sp .fi .IP \fIcolour_model\fR The colour type for specified vertex colours. .sp .nf .ta .5i +.5i +1.75i 0 PINDIRECT \fIColour Index Specified\fP 1 PMODEL_RGB \fIRed, Green, and Blue\fP 2 PMODEL_CIELUV \fICIE Colour Model\fP 3 PMODEL_HSV \fIHue, Saturation, and Value\fP 4 PMODEL_HLS \fIHue, Lightness, and Saturation\fP .sp .fi .IP \fIdim\fR A pointer to a Pint_size structure that specifies the number of vertices along the \fIx\fP and \fIy\fP coordinates. Pint_size is defined in phigs.h as follows: .sp .2 .nf .ta .5i +\w'Pint 'u +\w'size_x; 'u .sp .2 typedef struct { .sp .2 Pint size_x; /* number of vertices along the x-axis */ Pint size_y; /* number of vertices along the y-axis */ .sp .2 } Pint_size; .sp .fi .IP \fIfdata\fR A pointer to a Pfacet_data_arr3 structure that specifies the colour and/or normal information for each facet. Note that number of facets = (size_x - 1) * (size_y - 1). Pfacet_data_arr3 is defined in phigs.h as follows: .sp .2 .nf .ta .5i +1i +1.25i .sp .2 typedef union { .sp .2 Pcoval *colrs; /* array (size_x - 1) * (size_y - 1) of colours */ Pvec3 *norms; /* array (size_x - 1) * (size_y - 1) of unit normals */ Pconorm3 *conorms; /* array (size_x - 1) * (size_y - 1) of colours and normals */ .sp .2 } Pfacet_data_arr3; .IP .fi Pcoval is defined in phigs.h as follows: .sp .2 .nf .ta .5i +\w'Pcolr_rep 'u +\w'direct; 'u .sp .2 typedef union { .sp .2 Pint index; /* index in workstation colour bundle table */ Pcolr_rep direct; /* direct colour components */ .sp .2 } Pcoval; .sp .2 .fi When \fIcolour_model\fP is \s-2PINDIRECT,\s+2 index is used; otherwise, direct is used. .IP Pcolr_rep is defined in phigs.h as follows: .ta .5i +1i +1i .nf .sp .2 typedef union { .sp .2 Prgb rgb; /* Red Green Blue colour specification */ Pcieluv cieluv; /* CIE L*U*V* colour specification */ Phls hls; /* Hue Lightness Saturation colour specification */ Phsv hsv; /* Hue Saturation Value colour specification */ Pdata unsupp; /* Colour in unsupported colour model */ .sp .2 } Pcolr_rep; .sp .2 .fi .IP Prgb is defined in phigs.h as follows: .nf .ta .5i +1i +1i .sp .2 typedef struct { .sp .2 Pfloat red; /* red, hue, etc */ Pfloat green; /* green, saturation, lightness, etc */ Pfloat blue; /* blue, value, saturation, etc */ .sp .2 } Prgb; .fi .IP Pcieluv is defined in phigs.h as follows: .nf .ta .5i +1i +1i .sp .2 typedef struct { .sp .2 Pfloat cieluv_x; /* x coefficient */ Pfloat cieluv_y; /* y coefficient */ Pfloat cieluv_y_lum; /* y luminance */ .sp .2 } Pcieluv; .fi .IP Phls is defined in phigs.h as follows: .nf .ta .5i +1i +1i .sp .2 typedef struct { .sp .2 Pfloat hue; /* hue */ Pfloat lightness; /* lightness */ Pfloat satur; /* saturation */ .sp .2 } Phls; .fi .IP Phsv is defined in phigs.h as follows: .nf .ta .5i +1i +1i .sp .2 typedef struct { .sp .2 Pfloat hue; /* hue */ Pfloat satur; /* saturation */ Pfloat value; /* value */ .sp .2 } Phsv; .fi .IP Pdata is defined in phigs.h as follows: .nf .ta .5i +1i +1i .sp .2 typedef struct { .sp .2 size_t size; /* size of data */ char *data /* pointer to data */ .sp .2 } Pdata; .fi .sp .4 Pvec3 is defined as: .sp .2 .nf .ta .5i +\w'Pfloat 'u +\w'delta_x; 'u .sp .2 typedef struct { .sp .2 Pfloat delta_x; /* x magnitude */ Pfloat delta_y; /* y magnitude */ Pfloat delta_z; /* z magnitude */ .sp .2 } Pvec3; .fi .IP Pconorm3 is defined as: .sp .2 .nf .ta .5i +\w'Pcoval 'u +\w'norm; 'u .sp .2 typedef union { .sp .2 Pcoval colr; /* colour */ Pvec3 norm; /* unit normal */ .sp .2 } Pconorm3; .fi .IP Pcoval and Pvec3 are defined above. .sp .2 .IP \fIvdata\fR A pointer to a Pfacet_vdata_arr3 structure that specifies the quadrilateral mesh vertices and optionally associated colour and normal information. Pfacet_vdata_arr3 is defined as: .sp .2 .nf .ta .5i +\w'Pptconorm3 'u +\w'*ptconorms; 'u .sp .2 typedef union { .sp .2 Ppoint3 *points; /* array of (size_x * size_y) of points */ Pptco3 *ptcolrs; /* array of (size_x * size_y) of points and colours */ Pptnorm3 *ptnorms; /* array of (size_x * size_y) of points and normals */ Pptconorm3 *ptconorms; /* array of (size_x * size_y) of points, colours, and normals */ /* implementation-dependent types can go here */ .\"code= /* implementation-dependent data pointer */ .sp .2 } Pfacet_vdata_arr3; .IP .fi Ppoint3 is defined as: .sp .2 .nf .ta .5i +\w'Pfloat 'u +\w'x; 'u .sp .2 typedef struct { .sp .2 Pfloat x; /* x coordinate */ Pfloat y; /* y coordinate */ Pfloat z; /* z coordinate */ .sp .2 } Ppoint3; .IP .fi Pptco3 is defined as: .sp .2 .nf .ta .5i +\w'Ppoint3 'u +\w'point; 'u .sp .2 typedef struct { .sp .2 Ppoint3 point; /* point coordinates */ Pcoval colr; /* colour */ .sp .2 } Pptco3; .IP .fi Ppoint3 is defined above. Pcoval is defined as: .sp .2 .nf .ta .5i +\w'Pcolr_rep 'u +\w'direct; 'u .sp .2 typedef union { .sp .2 Pint ind; /* index in workstation colour bundle table */ Pcolr_rep direct; /* direct colour components */ .sp .2 } Pcoval; .IP .fi Pcolr_rep is defined above. Pptnorm3 is defined as: .sp .2 .nf .ta .5i +\w'Pvec3 'u +\w'norm; 'u .sp .2 typedef struct { .sp .2 Ppoint3 point; /* point coordinates */ Pvec3 norm; /* unit normal */ .sp .2 } Pptnorm3; .IP .fi Ppoint3 and Pvec3 are defined above. Pptconorm3 is defined as: .sp .2 .nf .ta .5i +\w'Ppoint3 'u +\w'norm; 'u .sp .2 typedef struct { .sp .2 Ppoint3 point; /* point coordinates */ Pcoval colr; /* colour */ Pvec3 norm; /* unit normal */ .sp .2 } Pptconorm3; .IP .fi Ppoint3, Pcoval, and Pvec3 are defined above. .fi .SS Execution Depending on the edit mode, a \s-2QUADRILATERAL MESH 3 WITH DATA\s+2 element is inserted into the open structure after the element pointer, or it replaces the element pointed to by the element pointer. In either case, the element pointer is updated to point to the newly created \s-2QUADRILATERAL MESH 3 WITH DATA\s+2 element. .LP When the structure is traversed, \s-2QUADRILATERAL MESH 3 WITH DATA\s+2 generates a three-dimensional mesh of (\fIm\fP-1) \(mu (\fIn\fP-1) quadrilaterals from a two-dimensional array of \fIm\fP \(mu \fIn\fP vertices. Line segments form the boundary of each quadrilateral in the mesh. Each quadrilateral can be rendered empty, hollow, shaded, or filled with a colour, pattern, or hatch style. A mesh with \fIn\fP < 2 or \fIm\fP < 2 vertices can be created, but it is treated in a workstation-dependent fashion. .LP \s-2QUADRILATERAL MESH 3 WITH DATA\s+2 uses the same attributes as the \s-2FILL AREA SET 3 WITH DATA\s+2 primitive. .LP The \s-2QUADRILATERAL MESH 3 WITH DATA\s+2 element can specify the facet colour and normal vector of each quadrilateral in the mesh, as well as colours and normal vectors for each vertex. These colours and normal vectors are used in conjunction with the current lighting and depth-cueing attributes to colour and shade the primitive. Note that unexpected lighting effects will result if the supplied normals are not of unit length. .SS Attributes Applied The attributes listed below are used to display the \s-2QUADRILATERAL MESH 3 WITH DATA\s+2 primitive when the structure is traversed. The Aspect Source Flags (\s-2ASF\s+2s) tell where to access the output display attributes. These attributes can come directly from the traversal state list, or they can be accessed indirectly, using the appropriate index in the traversal state list and the corresponding bundled representation in the PHIGS workstation state list. .RS .nf .ta .5i +\w'back interior reflectance equation 'u .sp interior colour interior colour index \s-2ASF\s+2 back interior colour back interior colour \s-2ASF\s+2 interior style interior style \s-2ASF\s+2 back interior style back interior style \s-2ASF\s+2 interior style index interior style index \s-2ASF\s+2 back interior style index back interior style index \s-2ASF\s+2 interior shading method interior shading method \s-2ASF\s+2 back interior shading method back interior shading method \s-2ASF\s+2 interior reflectance equation interior reflectance equation \s-2ASF\s+2 back interior reflectance equation back interior reflectance equation \s-2ASF\s+2 area properties area properties \s-2ASF\s+2 back area properties back area properties \s-2ASF\s+2 interior index edge colour edge colour index \s-2ASF\s+2 edge flag edge flag \s-2ASF\s+2 edgetype edgetype \s-2ASF\s+2 edgewidth scale factor edgewidth scale factor \s-2ASF\s+2 edge index face distinguishing mode face culling mode depth cue index light source state name set .fi .RE .sp .2 .SH ERRORS .IP 005 Ignoring function, function requires state (\s-2PHOP\s+2, \s-2*\s+2, \s-2STOP\s+2, \s-2*\s+2) .SH SEE ALSO .nf .IP .ta 0.5i .SM "FILL AREA SET 3 WITH DATA (3P+)" .fi